Nightmare Creatures 2
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In 1934, Adam Crowley, an occultist, and antagonist from the previous game has created a vast race of mutant creatures, which he is using to wipe out a group of monster hunters called the Circle. Meanwhile, Herbert Wallace, a patient at Crowley's genetics hospital, escapes from captivity, armed with an axe. He arrives in London, where he discovers evidence of a picture of Ignatius Blackward, who in the previous game with Nadia Franciscus, had defeated Crowley. In a fire, Wallace is rescued from it by Rachel, the only surviving member of the Circle. They head their separate ways, with Wallace venturing to Crowley's castle, only to discover that Crowley himself is not there, but he is in Paris.
The year is 1934. You, as Wallace, are a captive in Adam Crowley's genetics hospital. Crowley, the antagonist from the original Nightmare Creatures, is back to his old tricks, unleashing monstrous creatures on the London populace. As the mentally embittered Wallace, you must fight these monsters, rescue your beloved Rachel, and traverse nine lengthy locales in search of the final confrontation with Crowley.
Beating a dead horse is no fun, but repetition is truly this game's undoing. The game tries to wow you with dangling chains, creaking doors, and countless ugly creatures, but the constant appearance of these elements ruins their thrill value. Even worse, Nightmare Creatures 2 feels like a rehash of the first game. Once again, you'll switch between male and female characters, and as in the first game you'll use an axe or short swords as your main weapon, while a plethora of limited use power-ups, such as napalm and spine crowns, abound. If not for the game's updated visuals, you'd think you were playing Nightmare Creatures one and a half.
Thankfully, this game doesn't rest entirely on the shoulders of storyline. No, this is a hack-and-slash action game in 3D, coupled with a Zelda-like combat system, simple combos, and some fantastically satisfying fatalities. Key-based and physical puzzles also play a part, too, but not much. What drove me to finish this game wasn't the storyline, which is less satisfying than an Archie and Veronica comic book, but instead was finding out what new creature was next on my kill list. After the first level, in which a handful of monsters appeared, each level introduces at least one new monster, each of which is designed with great imagination and flair. French developers always have been known for their design, and Kalisto's creatures are no exception. These polygonal constructions are wild looking, well-animated enemies that you'll look forward to seeing and killing. They range from cat-like hybrids, tentacled mutants, two-legged humanoid frogs, to several variations of zombies, voodoo masters, and spider-like things that crawl on walls and ceilings. In short, while there weren't as many enemies as I would have liked to see they are very cool looking.
While the fighting itself makes up the bulk of the game, once you have mastered your short list of moves, there isn't too much more to NCII. Which brings me to a point. This game is about killing cool looking creatures, wherein each creature must be fought in a different way in order to beat the level, and ultimately, the game. Right That's where the fun lies. But because there are about 15 or fewer creatures, and many of them don't require much, if any, intelligence to defeat them, once you've played a few levels, there isn't much point to the rest of the game. To propel gamers to the game's end, NCII needed a much better story (it essentially has none), and a greater diversity of creatures and ways in which to beat them. The game needs more moves, guys! More intelligent creatures! These patterns are easy! C'mon!
Adam Crowley, from the original Nightmare Creatures, is back to unleashing creatures in London. As Wallace, you must fight the monsters, rescue your lover Rachel, and travel across nine levels in search of Crowley and the final battle.
\"In 1934, Adam Crowley, an occultist and antagonist of the previous game, has created a large breed of mutant creatures, which he is using to wipe out a group of monster hunters called the Circle. Meanwhile, Wallace, a \"patient\" at Crowley's genetic hospital, escapes from his captivity, armed only with an ax. He arrives in London, where he is rescued from a fire by Rachel (Descendant of Ignacio and Nadia protagonists of the first game), the only surviving member of the Circle. They go their separate ways, Wallace decides to venture to Crowley Castle, only to discover that the occultist is not there, but is in Paris.
Attack Potency: Wall level (Easily killed Yellow Beasts who can destroy concrete walls with ease, such feat yielded this much energy), higher with dynamite (Killed the biggest creatures with explosives[1].), Up to Small Building level with Powerups and Spells (Can Freeze zombies among other creatures[1]), some Spells can bypass durability
Nightmare Creatures is an Action-Adventure Beat 'em Up developed by Kalisto Entertainment, published by Activision, and released in 1997 for PlayStation, Windows, and Nintendo 64. Set in the 19th century, London is threatened by a horde of creatures released by Adam Crowley. Now it's up to Ignatius Blackward and Nadia Franciscus to combat these threats and stop Crowley and his monster invasion.
A Continuity Reboot was announced in 2017, with Albino Moose Games, the studio behind the HD version of Spookys Jumpscare Mansion, having picked up the rights to the franchise.Nightmare Creatures contains examples of: Awesome, but Impractical: The titular Creatures, all of which were designed, in-universe, to instil fear, and cause chaos, but Crowley ended up either missing or forgetting a detail or two, that would ensure the creatures could last long or be useful if people actually fought back against them, from the Red Demons setting themselves on fire, to the Pepys' Monster being terrifying to look at, but very clumsy, so anyone who didn't freeze at their sight, could easily fight one. All There in the Manual: Everything concerning the game's history, the creatures created by Crowley, and what happened after. An Arm and a Leg: These games were most famous for the amount of limbs you'd sever. Attack of the Monster Appendage: The Thames Monsters are giant octopod heads sticking out of the water, who lash out at you with their Combat Tentacles. They're incapable of moving and rely entirely on their ranged attacks via tentacles, although it is possible to access Dummied Out versions of the game via a cheat code to see the rest of the monster... which is just a single, long, tentacle-like body rooted to the bottom of the Thames. Bandaged Face: The Faceless Men enemies, deformed, former members of Crowley's brotherhood whose horribly scarred faces are constantly clad in bandages. Battle Amongst the Flames: The final boss, Crowley, is fought on the rooftops of the Westminster Abbey as the whole building is set alight. Been There, Shaped History: Ignatius and Nadia's two-person war against Crowley end up sparking the Great Fire of 1834. Beethoven Was an Alien Spy: Samuel Pepys was a member of the first Brotherhood of Hecate and recorded the process of creating the monsters in his diary. He also became a Defector from Decadence and destroyed them. Big Bad: Adam Crowley, who created the titular Nightmare Creatures and unleashes them upon London. Blade on a Stick: Ignatius uses a staff, which can be upgraded to a Double Weapon Halberd, Morningstar, and later Axe. Body of Bodies: Pepys Creatures are created by fusing together multiple bodies. Boss-Arena Idiocy: All the bosses save the final one decide to pick a fight with you in some very convenient locations. The Sewer Snake is surrounded by trees that injure it when they're chopped down, the Snowman is standing under an ancient roof that could collapse at any minute, and Jose Manuel is standing in a chamber where the walls have retractable spikes. Deadly Lunge: While not exactly slow to begin with, a lot of enemies do this. Also the Mutated Mice and the Giant Bugs, which are weak but can knock you down with fast, powerful attacks. Didn't Think This Through: Adam Crowley makes a ton of strange and terrifying monsters to kill the populace of London, which fails almost straight away due to numerous realistic reasons, including the hilarious background material showing that the gargoyles literally froze to death, that the Thames Monsters were rooted to the ground making them easy pickings just by virtue of stay far enough away, anything that didn't have a massive design flaw was very easily beaten by the civilian population, the only thing that was even partially successful were the mutated rats... Giant Mook: The blue-skinned Dockers are the largest, strongest mook-variety enemies introduced, a small mountain of muscles on bulky legs with Ignatius and Nadia barely reaching their waists. These enemies are among the few mooks who made it into the second game. Giant Space Flea From No Where: All the bosses except the last one. Seriously, would you expect to face a fire-breathing multi-headed serpent near a sewer, or a Yeti in a church, or Jack the Ripper in a storehouse Giant Spider: Despite looking more reptilian than insectoid... Half the Man He Used to Be: Pretty much the only way to keep a zombie from getting back up is to separate its legs from its torso. Heart Container: A literal heart. No, not a pink, heart-shaped talisman, but a pulsing red organ with white stripes and blue veins protruding from it. Hellhound: The last, and strongest enemy variety introduced. Heroes Prefer Swords: Nadia uses a thin sword, which can be upgraded to a spiked blade, then to a falchion, and then to a broadsword. Historical In-Joke: The Great Fire of London is blamed on attempts to destroy the cult. Later, The Great Fire of 1834 is caused by Adam Crowley. Insurmountable Waist-Height Fence: Averted, as you can smash said Waist Height Fences, but the other walls are really tall. Kill It with Fire: The Torch item. It won't work on Hell Hounds. Kill It with Ice: The Frost item, which turns into popsicles and later shatters all enemies. Except the Hell Hounds. Kleptomaniac Hero: Well, justified, since at least you're stopping a blasted monster invasion. Ludicrous Gibs: High-levelled weapons or the Chainsaw item will allow you to cut enemies to ribbons one limb by one. Mad Scientist: Crowley, of course. Monster Mash: Werewolves, Zombies, Gargoyles, Harpies, Giant Spiders, Snow Monster, and Jack the Ripper (sort of). New Game Plus: And you can play with infinite items, or as a monster (or both!) Nintendo Hard: The first game for its adrenaline system (which thankfully can be turned off in the N64 port) which requires you to constantly kill monsters to keep the bar high so you don't die, awkward controls, and levels that require you to jump precisely into platforms (also improved on the N64 port), since the jump system is awkward in this game, and the sequel for its hard-to-kill monsters and items being in less supply than the first game, requiring wise use of them. Nobody Here but Us Statues: In the first game, certain enemies such as gargoyles and winged demons like to disguise themselves as statues, before revealing themselves to attack the players. But subverted in the first level: you can come across a gargoyle in a park, but that one was actually a statue. Real gargoyles don't show up until several levels later. Of Corsets Sexy: Nadia goes around fighting monsters in a low-cut, sexy red corset. Off with His Head!: Crowley's eventual fate. But he comes back in the sequel in a more powerful form. One-Winged Angel: A cornered Crowley uses his last potion to turn himself into a large, powerful demon who can be damaged only with full combo attacks. Have fun. Only a Flesh Wound: Don't be surprised if you see a monster still trying to maul you after losing his arms and jumping on one leg. Our Imps Are Different: Three fire-breathing Grey Imps show up in the first level, which attack by spitting fire but can be easily defeated. Seven levels later, the player encounters the imps' larger and stronger cousins, Red Imps, which show up in the ruins of Westminster Abbey and Tower of London. Puzzle Boss: All the bosses are impossible to damage with items or weapons, so you have to find another way each to damage them. Rodents of Unusual Size: And they have won where the Ogres and Thames Monsters have failed in depopulating the docks. Think about it. Serrated Blade of Pain: One of Nadia's sword upgrades is a silly-looking spiked sword. Sociopathic Hero: The hero of the sequel was a former victim of Crowley, and now looks for him in order to kill him again. Spectacular Spinning: Nadia's 360 gun attack. Spider People: The giant spider enemies in the first game look less like arachnids and more like humanoid beings, capable of walking upright on their two hind legs while attacking the players with their forelimbs. Spin Attack: Nadia's \"Bloody Ballerina\" move, which allows her to execute a tornado-like spin move. Super Drowning Skills: Your characters can't swim. Neither can the monsters. Since the waters are infested by large tentacled monsters with huge jaws, it seems justified... Title Drop: In the animated intro.Narrator: And should no one stop him, this city will be consumed by a horde of... Nightmare Creatures! Unique Enemy: The first level of the first game has small, grey imps - three of them - that pop up in level 1, and nowhere else. Larger red imps do appear regularly in later levels, but you won't see the grey types after the initial encounter. 59ce067264

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MMOexp-Diablo 4:Season 10 of Diablo 4 is here – Top Bossing Builds by Class
Season 10 of Diablo 4 is here, and it's already being called one of the most transformative updates the game has ever seen. With Chaos Powers, Chaos Armor, and massive balance shifts, every class is stronger than before. The season's theme leans hard into power creep-if you put in the time, almost any class can crush Torment 4, farm efficiently, and even push deep into Pit 100 and beyond Diablo 4 Items.
But not all classes are created equal. While every class is viable, some have more builds that excel across different content types. This season, the tier list comes down to four main factors:
1.Leveling (1-60)
2.Speed farming endgame content
3.Pit pushing (deep endgame progression)
4.Bossing efficiency
To rank highly, a class needs multiple strong builds across all these categories. A one-trick pony won't cut it, even if its top build is godlike. With that in mind, let's break down Season 10's class tier list.
F Tier - Nobody This Season
Last season, the Barbarian sat alone in F tier. That's no longer the case. Thanks to power creep, no class is truly unplayable. Even the weakest performers in Season 10 can clear difficult content and feel powerful compared to previous patches.
D Tier - Barbarian
The Barbarian has clawed its way out of F tier, but it's still the lowest-rated class. Don't mistake this as a death sentence-the Barbarian is much stronger than before. However, compared to other classes, it still struggles in multiple categories.
Leveling (1-60): The Barbarian remains one of the slowest classes to level. Builds like Rend, Whirlwind, Hammer of the Ancients, Upheaval, and Double Swing are all serviceable, but none are top-tier.
Speed Farming: While functional, Barbarian speed builds lag behind other classes. Whirlwind, Earthquake, and Rupture can get the job done but lack the efficiency of Sorcerer or Druid options.
Pit Pushing: The Mighty Throw Barbarian stands out as its best pit pushing and bossing build. It specializes in one-shotting enemies and excels at deleting bosses. However, the gameplay can feel slow and repetitive.
Bossing: Mighty Throw shines here too, but other builds like Lunging Strike provide a more enjoyable playstyle, even if less powerful.
Verdict: If you love Barbarian, play it-you'll still feel strong. But compared to the versatility and efficiency of other classes, it remains bottom tier.
B Tier - Spiritborn
The new Spiritborn class lands in B tier. It offers a unique toolkit with some excellent builds, but it has a glaring weakness:
bossing.
Leveling (1-60): Builds like Evade, Quill Volley, and Stinger make Spiritborn one of the smoother classes to level.
Speed Farming: Evade and Stinger are extremely fun and efficient for zipping through content. Crushing Hand also offers strong farming potential.
Pit Pushing: The Touch of Death build is Spiritborn's crown jewel. It may be the single best pit pushing build in Season 10, rivaling even top Druid or Sorcerer setups.
Bossing: Here's where Spiritborn struggles. Touch of Death and Quill Volley are functional, but the class lacks a standout bossing build to compete with Rogues or Druids.
Verdict: Spiritborn excels at farming and pit pushing, but its weakness in boss fights keeps it from climbing higher. If you want speed and deep progression but don't care about single-target damage, Spiritborn is a great pick.
A Tier - Necromancer
The Necromancer continues to be an all-rounder powerhouse with multiple viable builds. Its only real weakness is speed.
Leveling (1-60): Blood Surge and Minion builds make early leveling smooth.
Speed Farming: Bloodwave remains reliable, though not the fastest compared to Rogues or Sorcerers. Necros generally struggle with mobility.
Pit Pushing: Shadowblight is the rising star this season. It has dethroned Bloodwave as the best Necro pit build, offering higher efficiency and damage scaling. Bone Spirit also remains viable but trickier to play.
Bossing: Shadowblight and Bloodwave both perform well, while Bone Spear offers another option for variety.
Verdict: Necromancers can handle any content. While they won't farm as quickly as Rogues or Druids, their strong pit and bossing options make them a safe, versatile choice.A Tier - Rogue
The Rogue is flashy, fast, and deadly-but not as deep into the pit as other classes.
Leveling (1-60): Dance of Knives is the premier Rogue leveling build. It far outclasses other options and even remains viable into endgame farming.
Speed Farming: Rogues shine here. Dance of Knives, Flurry, and Death Trap all clear content quickly.
Bossing: Death Trap, Twisting Blades, Rain of Arrows, and Heartseeker all provide strong bossing potential, giving Rogues excellent single-target flexibility.
Pit Pushing: This is where Rogue falls short. Death Trap and Rapid Fire can push respectably, but no Rogue build can match the depth of top Sorcerer or Druid builds.
Verdict: Rogues are amazing for farming and bossing, making them perfect for players who value speed. If pit pushing isn't your top priority, Rogue is one of the most fun and efficient classes in Season 10.
S Tier - Sorcerer
The Sorcerer has emerged as one of the most dominant classes of the season, excelling in nearly every category.
Leveling (1-60): Ball Lightning, Chain Lightning, Hydra, and Incinerate all provide strong and smooth leveling paths.
Speed Farming: This is where Sorcerer truly shines. Builds like Lightning Spear, Frozen Orb, Fireball, Ice Shards, Meteor, and Blizzard give unmatched flexibility. Few classes can rival this farming toolkit.
Pit Pushing: Ball Lightning Sorcerer is the go-to pit build and one of the strongest builds of Season 10 overall.
Bossing: Hydra, Meteor, and Ball Lightning dominate, with Hydra continuing to shine despite nerfs (thanks to Chaos Powers boosting overall strength).
Verdict: The Sorcerer is spoiled for choice. Whether you're farming, bossing, or pushing deep into the Pit, Sorcerer builds will take you there. If you value flexibility and raw power, this is one of the best classes to play this season.
S Tier - Druid
If Sorcerer is the king of versatility, the Druid is the king of raw power. Its only real weakness is leveling speed.
Leveling (1-60): Shred, Pulverize, and Lightning Storm are the best options, though they're slower than other classes.
Speed Farming: Shred and Cataclysm are among the fastest endgame farming builds in Season 10. Pulverize, Flesh Render, and Companion builds are also excellent.
Bossing: Pulverize, Flesh Render, and Companion Druids are some of the strongest bossing builds available. Companion in particular was overtuned on PTR but remains powerful even after nerfs.
Pit Pushing: The same three builds-Pulverize, Flesh Render, and Companion-also dominate Pit pushing. They're consistent, durable, and capable of pushing the deepest levels.
Verdict: If you don't mind slower early leveling, Druid is arguably the best class in the game right now. It dominates endgame content with multiple builds that excel in bossing, farming, and Pit progression.
Final Thoughts
Season 10 of Diablo 4 is a power creep playground. Thanks to Chaos Powers and Chaos Armor, every class feels stronger than ever, and almost any build can clear challenging content with enough investment. But when it comes to efficiency, versatility, and top-tier performance, some classes stand out.
S Tier: Druid, Sorcerer
A Tier: Necromancer, Rogue
B Tier: Spiritborn
D Tier: Barbarian
If you're looking for raw power and top-end performance, Druid and Sorcerer dominate. For players who prefer flexibility, Necro and Rogue are excellent picks. Spiritborn is flashy and fun but struggles in bossing Diablo 4 gold, while Barbarian lags behind in speed and build diversity.
No matter what you pick, this season rewards experimentation. With the sheer strength of Chaos mechanics, your favorite class will feel better than ever. The real question isn't which class can succeed in Season 10-it's which playstyle you'll enjoy the most on your journey through Sanctuary.
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